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The Utilities Experience
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The Utilities Experience - Volume 1.iso
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asyncio.c
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C/C++ Source or Header
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1978-06-29
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29KB
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860 lines
#include <exec/types.h>
#include <exec/memory.h>
#include <dos/dos.h>
#include <dos/dosextens.h>
#include <clib/exec_protos.h>
#include <clib/dos_protos.h>
#include <pragmas/exec_pragmas.h>
#include <pragmas/dos_pragmas.h>
#include "asyncio.h"
/*****************************************************************************/
/* this macro lets us long-align structures on the stack */
#define D_S(type,name) char a_##name[sizeof(type)+3]; \
type *name = (type *)((LONG)(a_##name+3) & ~3);
/*****************************************************************************/
/* send out an async packet to the file system. */
static void SendPacket(AsyncFile *file, APTR arg2)
{
struct ExecBase *SysBase;
SysBase = file->af_SysBase;
file->af_Packet.sp_Pkt.dp_Port = &file->af_PacketPort;
file->af_Packet.sp_Pkt.dp_Arg2 = (LONG)arg2;
PutMsg(file->af_Handler, &file->af_Packet.sp_Msg);
file->af_PacketPending = TRUE;
}
/*****************************************************************************/
/* this function waits for a packet to come back from the file system. If no
* packet is pending, state from the previous packet is returned. This ensures
* that once an error occurs, it state is maintained for the rest of the life
* of the file handle.
*
* This function also deals with IO errors, bringing up the needed DOS
* requesters to let the user retry an operation or cancel it.
*/
static LONG WaitPacket(AsyncFile *file)
{
struct ExecBase *SysBase;
struct DosLibrary *DOSBase;
LONG bytes;
SysBase = file->af_SysBase;
DOSBase = file->af_DOSBase;
if (file->af_PacketPending)
{
while (TRUE)
{
/* This enables signalling when a packet comes back to the port */
file->af_PacketPort.mp_Flags = PA_SIGNAL;
/* Wait for the packet to come back, and remove it from the message
* list. Since we know no other packets can come in to the port, we can
* safely use Remove() instead of GetMsg(). If other packets could come in,
* we would have to use GetMsg(), which correctly arbitrates access in such
* a case
*/
Remove((struct Node *)WaitPort(&file->af_PacketPort));
/* set the port type back to PA_IGNORE so we won't be bothered with
* spurious signals
*/
file->af_PacketPort.mp_Flags = PA_IGNORE;
/* mark packet as no longer pending since we removed it */
file->af_PacketPending = FALSE;
bytes = file->af_Packet.sp_Pkt.dp_Res1;
if (bytes >= 0)
{
/* packet didn't report an error, so bye... */
return(bytes);
}
/* see if the user wants to try again... */
if (ErrorReport(file->af_Packet.sp_Pkt.dp_Res2,REPORT_STREAM,file->af_File,NULL))
return(-1);
/* user wants to try again, resend the packet */
if (file->af_ReadMode)
SendPacket(file,file->af_Buffers[file->af_CurrentBuf]);
else
SendPacket(file,file->af_Buffers[1 - file->af_CurrentBuf]);
}
}
/* last packet's error code, or 0 if packet was never sent */
SetIoErr(file->af_Packet.sp_Pkt.dp_Res2);
return(file->af_Packet.sp_Pkt.dp_Res1);
}
/*****************************************************************************/
/* this function puts the packet back on the message list of our
* message port.
*/
static void RequeuePacket(AsyncFile *file)
{
struct ExecBase *SysBase;
SysBase = file->af_SysBase;
AddHead(&file->af_PacketPort.mp_MsgList,&file->af_Packet.sp_Msg.mn_Node);
file->af_PacketPending = TRUE;
}
/*****************************************************************************/
/* this function records a failure from a synchronous DOS call into the
* packet so that it gets picked up by the other IO routines in this module
*/
static void RecordSyncFailure(AsyncFile *file)
{
struct DosLibrary *DOSBase;
DOSBase = file->af_DOSBase;
file->af_Packet.sp_Pkt.dp_Res1 = -1;
file->af_Packet.sp_Pkt.dp_Res2 = IoErr();
}
/*****************************************************************************/
AsyncFile *OpenAsyncFromFH(BPTR handle, OpenModes mode, LONG bufferSize, struct ExecBase *SysBase, struct DosLibrary *DOSBase)
{
AsyncFile *file;
struct FileHandle *fh;
BPTR lock;
LONG blockSize;
D_S(struct InfoData,infoData);
file = NULL;
lock = NULL;
if (mode == MODE_READ)
{
if (handle)
lock = DupLockFromFH(handle);
}
else
{
if (mode == MODE_APPEND)
{
/* in append mode, we open for writing, and then seek to the
* end of the file. That way, the initial write will happen at
* the end of the file, thus extending it
*/
if (handle)
{
if (Seek(handle,0,OFFSET_END) < 0)
{
Close(handle);
handle = NULL;
}
}
}
/* we want a lock on the same device as where the file is. We can't
* use DupLockFromFH() for a write-mode file though. So we get sneaky
* and get a lock on the parent of the file
*/
if (handle)
lock = ParentOfFH(handle);
}
if (handle)
{
/* if it was possible to obtain a lock on the same device as the
* file we're working on, get the block size of that device and
* round up our buffer size to be a multiple of the block size.
* This maximizes DMA efficiency.
*/
blockSize = 512;
if (lock)
{
if (Info(lock,infoData))
{
blockSize = infoData->id_BytesPerBlock;
bufferSize = (((bufferSize + (blockSize*2) - 1) / (blockSize*2)) * (blockSize*2));
}
UnLock(lock);
}
/* now allocate the ASyncFile structure, as well as the read buffers.
* Add 15 bytes to the total size in order to allow for later
* quad-longword alignement of the buffers
*/
for(;;)
{
if (file = AllocVec(sizeof(AsyncFile) + bufferSize + 15,MEMF_PUBLIC | MEMF_ANY))
break;
else
{
if (bufferSize > blockSize*2)
bufferSize -= blockSize*2;
else
break;
}
}
if (file)
{
file->af_File = handle;
file->af_ReadMode = (mode == MODE_READ);
file->af_BlockSize = blockSize;
/* initialize the ASyncFile structure. We do as much as we can here,
* in order to avoid doing it in more critical sections
*
* Note how the two buffers used are quad-longword aligned. This
* helps performance on 68040 systems with copyback cache. Aligning
* the data avoids a nasty side-effect of the 040 caches on DMA.
* Not aligning the data causes the device driver to have to do
* some magic to avoid the cache problem. This magic will generally
* involve flushing the CPU caches. This is very costly on an 040.
* Aligning things avoids the need for magic, at the cost of at
* most 15 bytes of ram.
*/
fh = BADDR(file->af_File);
file->af_Handler = fh->fh_Type;
file->af_BufferSize = bufferSize / 2;
file->af_Buffers[0] = (APTR)(((ULONG)file + sizeof(AsyncFile) + 15) & 0xfffffff0);
file->af_Buffers[1] = (APTR)((ULONG)file->af_Buffers[0] + file->af_BufferSize);
file->af_Offset = file->af_Buffers[0];
file->af_CurrentBuf = 0;
file->af_SeekOffset = 0;
file->af_PacketPending = FALSE;
file->af_CloseFH = FALSE;
file->af_SysBase = SysBase;
file->af_DOSBase = DOSBase;
/* this is the port used to get the packets we send out back.
* It is initialized to PA_IGNORE, which means that no signal is
* generated when a message comes in to the port. The signal bit
* number is initialized to SIGB_SINGLE, which is the special bit
* that can be used for one-shot signalling. The signal will never
* be set, since the port is of type PA_IGNORE. We'll change the
* type of the port later on to PA_SIGNAL whenever we need to wait
* for a message to come in.
*
* The trick used here avoids the need to allocate an extra signal
* bit for the port. It is quite efficient.
*/
file->af_PacketPort.mp_MsgList.lh_Head = (struct Node *)&file->af_PacketPort.mp_MsgList.lh_Tail;
file->af_PacketPort.mp_MsgList.lh_Tail = NULL;
file->af_PacketPort.mp_MsgList.lh_TailPred = (struct Node *)&file->af_PacketPort.mp_MsgList.lh_Head;
file->af_PacketPort.mp_Node.ln_Type = NT_MSGPORT;
file->af_PacketPort.mp_Flags = PA_IGNORE;
file->af_PacketPort.mp_SigBit = SIGB_SINGLE;
file->af_PacketPort.mp_SigTask = FindTask(NULL);
file->af_Packet.sp_Pkt.dp_Link = &file->af_Packet.sp_Msg;
file->af_Packet.sp_Pkt.dp_Arg1 = fh->fh_Arg1;
file->af_Packet.sp_Pkt.dp_Arg3 = file->af_BufferSize;
file->af_Packet.sp_Pkt.dp_Res1 = 0;
file->af_Packet.sp_Pkt.dp_Res2 = 0;
file->af_Packet.sp_Msg.mn_Node.ln_Name = (STRPTR)&file->af_Packet.sp_Pkt;
file->af_Packet.sp_Msg.mn_Node.ln_Type = NT_MESSAGE;
file->af_Packet.sp_Msg.mn_Length = sizeof(struct StandardPacket);
if (mode == MODE_READ)
{
/* if we are in read mode, send out the first read packet to
* the file system. While the application is getting ready to
* read data, the file system will happily fill in this buffer
* with DMA transfers, so that by the time the application
* needs the data, it will be in the buffer waiting
*/
file->af_Packet.sp_Pkt.dp_Type = ACTION_READ;
file->af_BytesLeft = 0;
if (file->af_Handler)
SendPacket(file,file->af_Buffers[0]);
}
else
{
file->af_Packet.sp_Pkt.dp_Type = ACTION_WRITE;
file->af_BytesLeft = file->af_BufferSize;
}
}
}
return(file);
}
/*****************************************************************************/
AsyncFile *OpenAsync(const STRPTR fileName, OpenModes mode, LONG bufferSize, struct ExecBase *SysBase, struct DosLibrary *DOSBase)
{
AsyncFile *file;
struct FileHandle *fh;
BPTR handle;
BPTR lock;
LONG blockSize;
D_S(struct InfoData,infoData);
handle = NULL;
file = NULL;
lock = NULL;
if (mode == MODE_READ)
{
if (handle = Open(fileName,MODE_OLDFILE))
lock = Lock(fileName,ACCESS_READ);
}
else
{
if (mode == MODE_WRITE)
{
handle = Open(fileName,MODE_NEWFILE);
}
else if (mode == MODE_APPEND)
{
/* in append mode, we open for writing, and then seek to the
* end of the file. That way, the initial write will happen at
* the end of the file, thus extending it
*/
if (handle = Open(fileName,MODE_READWRITE))
{
if (Seek(handle,0,OFFSET_END) < 0)
{
Close(handle);
handle = NULL;
}
}
}
/* we want a lock on the same device as where the file is. We can't
* use DupLockFromFH() for a write-mode file though. So we get sneaky
* and get a lock on the parent of the file
*/
if (handle)
lock = ParentOfFH(handle);
}
if (handle)
{
/* if it was possible to obtain a lock on the same device as the
* file we're working on, get the block size of that device and
* round up our buffer size to be a multiple of the block size.
* This maximizes DMA efficiency.
*/
blockSize = 512;
if (lock)
{
if (Info(lock,infoData))
{
blockSize = infoData->id_BytesPerBlock;
bufferSize = (((bufferSize + (blockSize*2) - 1) / (blockSize*2)) * (blockSize*2));
}
UnLock(lock);
}
/* now allocate the ASyncFile structure, as well as the read buffers.
* Add 15 bytes to the total size in order to allow for later
* quad-longword alignement of the buffers
*/
for(;;)
{
if (file = AllocVec(sizeof(AsyncFile) + bufferSize + 15,MEMF_PUBLIC | MEMF_ANY))
break;
else
{
if (bufferSize > blockSize*2)
bufferSize -= blockSize*2;
else
break;
}
}
if (file)
{
file->af_File = handle;
file->af_ReadMode = (mode == MODE_READ);
file->af_BlockSize = blockSize;
/* initialize the ASyncFile structure. We do as much as we can here,
* in order to avoid doing it in more critical sections
*
* Note how the two buffers used are quad-longword aligned. This
* helps performance on 68040 systems with copyback cache. Aligning
* the data avoids a nasty side-effect of the 040 caches on DMA.
* Not aligning the data causes the device driver to have to do
* some magic to avoid the cache problem. This magic will generally
* involve flushing the CPU caches. This is very costly on an 040.
* Aligning things avoids the need for magic, at the cost of at
* most 15 bytes of ram.
*/
fh = BADDR(file->af_File);
file->af_Handler = fh->fh_Type;
file->af_BufferSize = bufferSize / 2;
file->af_Buffers[0] = (APTR)(((ULONG)file + sizeof(AsyncFile) + 15) & 0xfffffff0);
file->af_Buffers[1] = (APTR)((ULONG)file->af_Buffers[0] + file->af_BufferSize);
file->af_Offset = file->af_Buffers[0];
file->af_CurrentBuf = 0;
file->af_SeekOffset = 0;
file->af_PacketPending = FALSE;
file->af_CloseFH = TRUE;
file->af_SysBase = SysBase;
file->af_DOSBase = DOSBase;
/* this is the port used to get the packets we send out back.
* It is initialized to PA_IGNORE, which means that no signal is
* generated when a message comes in to the port. The signal bit
* number is initialized to SIGB_SINGLE, which is the special bit
* that can be used for one-shot signalling. The signal will never
* be set, since the port is of type PA_IGNORE. We'll change the
* type of the port later on to PA_SIGNAL whenever we need to wait
* for a message to come in.
*
* The trick used here avoids the need to allocate an extra signal
* bit for the port. It is quite efficient.
*/
file->af_PacketPort.mp_MsgList.lh_Head = (struct Node *)&file->af_PacketPort.mp_MsgList.lh_Tail;
file->af_PacketPort.mp_MsgList.lh_Tail = NULL;
file->af_PacketPort.mp_MsgList.lh_TailPred = (struct Node *)&file->af_PacketPort.mp_MsgList.lh_Head;
file->af_PacketPort.mp_Node.ln_Type = NT_MSGPORT;
file->af_PacketPort.mp_Flags = PA_IGNORE;
file->af_PacketPort.mp_SigBit = SIGB_SINGLE;
file->af_PacketPort.mp_SigTask = FindTask(NULL);
file->af_Packet.sp_Pkt.dp_Link = &file->af_Packet.sp_Msg;
file->af_Packet.sp_Pkt.dp_Arg1 = fh->fh_Arg1;
file->af_Packet.sp_Pkt.dp_Arg3 = file->af_BufferSize;
file->af_Packet.sp_Pkt.dp_Res1 = 0;
file->af_Packet.sp_Pkt.dp_Res2 = 0;
file->af_Packet.sp_Msg.mn_Node.ln_Name = (STRPTR)&file->af_Packet.sp_Pkt;
file->af_Packet.sp_Msg.mn_Node.ln_Type = NT_MESSAGE;
file->af_Packet.sp_Msg.mn_Length = sizeof(struct StandardPacket);
if (mode == MODE_READ)
{
/* if we are in read mode, send out the first read packet to
* the file system. While the application is getting ready to
* read data, the file system will happily fill in this buffer
* with DMA transfers, so that by the time the application
* needs the data, it will be in the buffer waiting
*/
file->af_Packet.sp_Pkt.dp_Type = ACTION_READ;
file->af_BytesLeft = 0;
if (file->af_Handler)
SendPacket(file,file->af_Buffers[0]);
}
else
{
file->af_Packet.sp_Pkt.dp_Type = ACTION_WRITE;
file->af_BytesLeft = file->af_BufferSize;
}
}
else
{
Close(handle);
}
}
return(file);
}
/*****************************************************************************/
LONG CloseAsync(AsyncFile *file)
{
struct ExecBase *SysBase;
struct DosLibrary *DOSBase;
LONG result;
if (file)
{
SysBase = file->af_SysBase;
DOSBase = file->af_DOSBase;
result = WaitPacket(file);
if (result >= 0)
{
if (!file->af_ReadMode)
{
/* this will flush out any pending data in the write buffer */
if (file->af_BufferSize > file->af_BytesLeft)
result = Write(file->af_File,file->af_Buffers[file->af_CurrentBuf],file->af_BufferSize - file->af_BytesLeft);
}
}
if (file->af_CloseFH)
Close(file->af_File);
FreeVec(file);
}
else
{
result = -1;
}
return(result);
}
/*****************************************************************************/
LONG ReadAsync(AsyncFile *file, APTR buffer, LONG numBytes)
{
struct ExecBase *SysBase;
LONG totalBytes;
LONG bytesArrived;
SysBase = file->af_SysBase;
totalBytes = 0;
/* if we need more bytes than there are in the current buffer, enter the
* read loop
*/
while (numBytes > file->af_BytesLeft)
{
/* drain buffer */
CopyMem(file->af_Offset,buffer,file->af_BytesLeft);
numBytes -= file->af_BytesLeft;
buffer = (APTR)((ULONG)buffer + file->af_BytesLeft);
totalBytes += file->af_BytesLeft;
file->af_BytesLeft = 0;
bytesArrived = WaitPacket(file);
if (bytesArrived <= 0)
{
if (bytesArrived == 0)
return(totalBytes);
return(-1);
}
/* ask that the buffer be filled */
SendPacket(file,file->af_Buffers[1-file->af_CurrentBuf]);
if (file->af_SeekOffset > bytesArrived)
file->af_SeekOffset = bytesArrived;
file->af_Offset = (APTR)((ULONG)file->af_Buffers[file->af_CurrentBuf] + file->af_SeekOffset);
file->af_CurrentBuf = 1 - file->af_CurrentBuf;
file->af_BytesLeft = bytesArrived - file->af_SeekOffset;
file->af_SeekOffset = 0;
}
CopyMem(file->af_Offset,buffer,numBytes);
file->af_BytesLeft -= numBytes;
file->af_Offset = (APTR)((ULONG)file->af_Offset + numBytes);
return (totalBytes + numBytes);
}
/*****************************************************************************/
LONG ReadCharAsync(AsyncFile *file)
{
unsigned char ch;
if (file->af_BytesLeft)
{
/* if there is at least a byte left in the current buffer, get it
* directly. Also update all counters
*/
ch = *(char *)file->af_Offset;
file->af_BytesLeft--;
file->af_Offset = (APTR)((ULONG)file->af_Offset + 1);
return((LONG)ch);
}
/* there were no characters in the current buffer, so call the main read
* routine. This has the effect of sending a request to the file system to
* have the current buffer refilled. After that request is done, the
* character is extracted for the alternate buffer, which at that point
* becomes the "current" buffer
*/
if (ReadAsync(file,&ch,1) > 0)
return((LONG)ch);
/* We couldn't read above, so fail */
return(-1);
}
/*****************************************************************************/
LONG WriteAsync(AsyncFile *file, APTR buffer, LONG numBytes)
{
struct ExecBase *SysBase;
LONG totalBytes;
SysBase = file->af_SysBase;
totalBytes = 0;
while (numBytes > file->af_BytesLeft)
{
/* this takes care of NIL: */
if (!file->af_Handler)
{
file->af_Offset = file->af_Buffers[0];
file->af_BytesLeft = file->af_BufferSize;
return(numBytes);
}
if (file->af_BytesLeft)
{
CopyMem(buffer,file->af_Offset,file->af_BytesLeft);
numBytes -= file->af_BytesLeft;
buffer = (APTR)((ULONG)buffer + file->af_BytesLeft);
totalBytes += file->af_BytesLeft;
}
if (WaitPacket(file) < 0)
return(-1);
/* send the current buffer out to disk */
SendPacket(file,file->af_Buffers[file->af_CurrentBuf]);
file->af_CurrentBuf = 1 - file->af_CurrentBuf;
file->af_Offset = file->af_Buffers[file->af_CurrentBuf];
file->af_BytesLeft = file->af_BufferSize;
}
CopyMem(buffer,file->af_Offset,numBytes);
file->af_BytesLeft -= numBytes;
file->af_Offset = (APTR)((ULONG)file->af_Offset + numBytes);
return (totalBytes + numBytes);
}
/*****************************************************************************/
LONG WriteCharAsync(AsyncFile *file, UBYTE ch)
{
if (file->af_BytesLeft)
{
/* if there's any room left in the current buffer, directly write
* the byte into it, updating counters and stuff.
*/
*(UBYTE *)file->af_Offset = ch;
file->af_BytesLeft--;
file->af_Offset = (APTR)((ULONG)file->af_Offset + 1);
/* one byte written */
return(1);
}
/* there was no room in the current buffer, so call the main write
* routine. This will effectively send the current buffer out to disk,
* wait for the other buffer to come back, and then put the byte into
* it.
*/
return(WriteAsync(file,&ch,1));
}
/*****************************************************************************/
LONG SeekAsync(AsyncFile *file, LONG position, SeekModes mode)
{
struct DosLibrary *DOSBase;
LONG current, target;
LONG minBuf, maxBuf;
LONG bytesArrived;
LONG diff;
LONG filePos;
LONG roundTarget;
D_S(struct FileInfoBlock,fib);
DOSBase = file->af_DOSBase;
bytesArrived = WaitPacket(file);
if (bytesArrived < 0)
return(-1);
if (file->af_ReadMode)
{
/* figure out what the actual file position is */
filePos = Seek(file->af_File,0,OFFSET_CURRENT);
if (filePos < 0)
{
RecordSyncFailure(file);
return(-1);
}
/* figure out what the caller's file position is */
current = filePos - (file->af_BytesLeft+bytesArrived) + file->af_SeekOffset;
file->af_SeekOffset = 0;
/* figure out the absolute offset within the file where we must seek to */
if (mode == MODE_CURRENT)
{
target = current + position;
}
else if (mode == MODE_START)
{
target = position;
}
else /* if (mode == MODE_END) */
{
if (!ExamineFH(file->af_File,fib))
{
RecordSyncFailure(file);
return(-1);
}
target = fib->fib_Size + position;
}
/* figure out what range of the file is currently in our buffers */
minBuf = current - (LONG)((ULONG)file->af_Offset - (ULONG)file->af_Buffers[file->af_CurrentBuf]);
maxBuf = current + file->af_BytesLeft + bytesArrived; /* WARNING: this is one too big */
diff = target - current;
if ((target < minBuf) || (target >= maxBuf))
{
/* the target seek location isn't currently in our buffers, so
* move the actual file pointer to the desired location, and then
* restart the async read thing...
*/
/* this is to keep our file reading block-aligned on the device.
* block-aligned reads are generally quite a bit faster, so it is
* worth the trouble to keep things aligned
*/
roundTarget = (target / file->af_BlockSize) * file->af_BlockSize;
if (Seek(file->af_File,roundTarget-filePos,OFFSET_CURRENT) < 0)
{
RecordSyncFailure(file);
return(-1);
}
SendPacket(file,file->af_Buffers[0]);
file->af_SeekOffset = target-roundTarget;
file->af_BytesLeft = 0;
file->af_CurrentBuf = 0;
file->af_Offset = file->af_Buffers[0];
}
else if ((target < current) || (diff <= file->af_BytesLeft))
{
/* one of the two following things is true:
*
* 1. The target seek location is within the current read buffer,
* but before the current location within the buffer. Move back
* within the buffer and pretend we never got the pending packet,
* just to make life easier, and faster, in the read routine.
*
* 2. The target seek location is ahead within the current
* read buffer. Advance to that location. As above, pretend to
* have never received the pending packet.
*/
RequeuePacket(file);
file->af_BytesLeft -= diff;
file->af_Offset = (APTR)((ULONG)file->af_Offset + diff);
}
else
{
/* at this point, we know the target seek location is within
* the buffer filled in by the packet that we just received
* at the start of this function. Throw away all the bytes in the
* current buffer, send a packet out to get the async thing going
* again, readjust buffer pointers to the seek location, and return
* with a grin on your face... :-)
*/
diff -= file->af_BytesLeft;
SendPacket(file,file->af_Buffers[file->af_CurrentBuf]);
file->af_Offset = (APTR)((ULONG)file->af_Buffers[file->af_CurrentBuf] + diff);
file->af_BytesLeft = bytesArrived - diff;
}
}
else
{
if (file->af_BufferSize > file->af_BytesLeft)
{
if (Write(file->af_File,file->af_Buffers[file->af_CurrentBuf],file->af_BufferSize - file->af_BytesLeft) < 0)
{
RecordSyncFailure(file);
return(-1);
}
}
/* this will unfortunately generally result in non block-aligned file
* access. We could be sneaky and try to resync our file pos at a
* later time, but we won't bother. Seeking in write-only files is
* relatively rare (except when writing IFF files with unknown chunk
* sizes, where the chunk size has to be written after the chunk data)
*/
current = Seek(file->af_File,position,mode);
if (current < 0)
{
RecordSyncFailure(file);
return(-1);
}
file->af_BytesLeft = file->af_BufferSize;
file->af_CurrentBuf = 0;
file->af_Offset = file->af_Buffers[0];
}
return(current);
}